Design Considerations of Public Functions

Writing a function is an act of design. You must choose the placement (both physical and logical), signature, and name of the function carefully. Most people understand vaguely that functions should have minimal scope, but I’d like to draw attention to a couple of design implications of public functions that I haven’t heard discussed much. These features are "permission" and “precedent.” Simply by existing, a function indicates that it is okay to call it, and establishes a precedent for the choices that led you to create it with the characteristics you chose.

Permission

When would you not want to publicly expose a function? Or what are the reasons you might wish to refuse calling permission to a function?

Here is a typical example: Suppose you have a WidgetListEditor class that manages a list of widgets bound to a list editing control on a screen. Suppose that part of the class’s task is to sort the list of widgets prior to binding to the grid. The sorting of the list is ancillary to the primary task of managing the binding to the  grid. Clients of the code should not instantiate an instance of WidgetListEditor to sort the contents of some arbitrary list of widgets elsewhere in the system. For this reason, the sorting methods of WidgetListEditor are internal concerns, and should not be exposed publicly. If the sorting methods are needed externally to WidgetListEditor, they should be extracted into first-class components of their own and provided to WidgetListEditor via some form of Dependency Injection.

Why would it be wrong to simply allow the clients of the code to instantiate WidgetListEditor at will and use the sorting method? It exposes the rest of the code to changes in WidgetListEditor. WidgetListEditor could be modified such that it loads an expensive resource when constructed. The maintainers of WidgetListEditor have no reason to believe that adding the expensive resource should cause any problems because as far as they know, this class is only instantiated once on a couple of screens. Suddenly the system is brought to a crawl because it is in fact being used all over the place as a means of “reusing” the sorting code. This is a problem of responsibility.

Or:

WidgetListEditor needs to be changed to allow arbitrary sorting by the user. This requires that the sorting methods be changed to accept a sorting criteria–but that change is made more difficult because the methods are being consumed application-wide instead of on the one or two screens the class was built for.

Or:

WidgetListEditor no longer needs to presort the contents of the list before binding, so the developer wishes to remove the sorting code–only s/he can’t because the methods are being consumed application-wide instead of on the one or two screens the class was built for.

There’s a recurring theme here: What was the class built-for? What is its exposure to change? A public method is a kind of contract with the rest of the code. Changes to public methods must be considered with greater care because of the potential effects with the rest of the code-base. When we make a method private, we reduce the potential of damage to the system if the method needs to change, or be removed altogether. This is the design advantage of encapsulation. For this reason, every function in the system (and every class in a library) needs to have the least significant scope it is possible to give it.

There is another kind of permissions problem related to public methods that is harder to pinpoint. Sometimes a method is created that does a narrow-purpose task that is needed within the system, but has the potential to corrupt the system. Posit a financial system in which every transaction is recorded as a series of debit-credit pairs. For the most part the system does not allow direct editing of entries. Instead it functions through a series of transaction templates. You submit a transaction, and the template tells it which accounts to debit, to credit, and how much, etc.. It is discovered that a rounding error creates a small reporting variance and your manager assigns you the task of creating a manual correction screen.

Since this is a transactional system, the right way to solve this problem is to create an AdjustmentTransactionTemplate and enter it into the system, but that would take a week, and you only have a day. So, you take a short-cut. You create a new method in the data access layer that lets you simply update the entry directly. You reason that since this is the only code that calls this method, it’s safe because you will be sure to update both the debit and credit together, and with the same amount. You do this, turn in the work, and everybody is happy.

What’s the problem here? There is now a method in the data access layer that allows you to manually update a specific entry without reference to a transaction template. It’s existence implies that it’s okay to use it. The methods that accept the transaction template can validate the template to verify that the transaction will balance on debits and credits. This manual entry edit method can do no such validation. This means that it is now possible to get bad data into the system which could have catastrophic consequences. At this point, it is a matter of "when, " not "if" that will happen. If you or your manager considers "it’s faster” to be a general justification for violating the design of a system, then your project will become less maintainable as time goes by. You may need to update your design to make it faster to develop against—but that’s a different problem than I’m describing here.

Precedent

Consider either of the above scenarios. What danger does the existence of either of the public functions pose to the rest of the code base? Isn’t the danger isolated to the particular components involved? What danger does the precedent pose to a code base?

In the legal system, the decision of a higher court on a relevant point is binding as legal-precedent for a lower court. Conversely, the decision of a lower-court on some legal matter is used as guidance to a higher court faced with the same decision. The reason for this is not that lawyers are crazy, but rather that the enormity of concrete circumstances possible in a legal case are too numerous for any one person or team to keep track of. When a new set of circumstances is considered by a court, it must make the best decision it can within the context of existing law and existing legal precedent. In most cases this keeps the range of legal issues organized in an intelligible manner. However, sometimes the courts make a decision that violates our sense of justice or propriety. In these cases, we can “refactor” by encouraging the legislature to explicitly change the law.

The key point is this: existing code is the best guideline for how to add new features to a code-base. You cannot expect future developers, to look at your code-base and infer the principles you built the application on if you are violating those principles yourself. Further, if you are willing to violate the design principles in one case, you will likely find it much easier to violate them again and again. This means that even though you “think” your application was developed according to a particular design, “with a couple of exceptions,” it will not be apparent to anyone else. Objectively the, the code was not designed according to any principles at all, but to your whims. To put the point another way, intent is communicated not by what’s in our heads, but what’s in our code.

If you use WidgetListEditor for sorting some place else in your code, other developers will think that that’s what you intended. If you bypass the transaction template logic in the financial system, other developers will think it’s safe to do that as well. The question of whether code is designed well is more than just a question of whether it works.  It’s a question of whether the intent of the design is consistently expressed by the code that implements it.

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